Animation()
Last Updated: August 21, 2019 14:15
Jabo Micro Game Engine don't just support static sprites it also supports animated ones.
Usage:
1 new Animation(Jabo.canvasContext, {options});
Parameter: options
sprite:
mush contain (JSprite)
All the frames should be combined in a single image file.
x:
mush contain (integer)
y:
mush contain (integer)
width:
mush contain (integer)
height:
mush contain (integer)
speed: - How fast will the animation be updated
mush contain (integer)
frame_count: - number of frames
mush contain (integer)
frame_width: - width of every frame
mush contain (integer)
frame_height: - height of every frame
mush contain (integer)
Functions
Animation.update()
- Updates the animation
Animation.render()
- Shows the animation